A gang of masked kids in hoodies standing in a neon-lit alley
Independent Game Studio

We Make
Trouble

Bad Kids Games builds bold, rebellious worlds for people who never followed the rules. No corporate mush. Just games with teeth.

The Roster

Games with teeth

Games we've made or published for other bad kids.

Platform Ultra cover art
Coming Oct. 2026

Psychological

Platform Ultra

Platform Ultra is a psychological horror experience about a soldier trapped aboard a subway train that slowly stops making sense.

Developer: Bad Kids Games

Diabolus cover art
Coming Sept. 2026

Horror

Diabolus

Previously called 'The Nurse', Diablous is a re-imagined version of the itch.io game. Escape the hospital and the devil's doll stalking the hallways.

Developer: The 3rd Dimension

Shattered Dawn: Red Sky cover art
COMING 2027

Survival

Shattered Dawn: Red Sky

Fight the horrors of a broken down USA, ravaged by a deadly virus, abandoned by governments, and controlled by warlords.

Developer: Bad Kids Games

The Studio

Born in a basement

Founded2025
Headcount3 bad kids
Games2 titles in development
HQPennsylvania, USA

Bad Kids Games was founded in 2025 by Joshua Tulloch, an award-winning game developer and software developer with previous clients including Technicolor, Google, Accenture, and Mobile Premier League.

Bad Kids was born from a simple frustration: too many games feel like they were designed by a committee. Somewhere along the way, originality gets traded for marketability, weird ideas get cut because they're too risky, and developers are told to make what already works.

We don't want to do that.

We make games because we're obsessed with the craft — the atmosphere, the technology, the little details, and the moments that stick with you long after you put the controller down. We like strange ideas, uncomfortable stories, ambitious systems, and games that feel like someone actually had something to say.

We're independent by choice. We're small because we want to stay close to the work. And we're building the kinds of games we actually want to play — not the games a spreadsheet says will sell.

Bad Kids Games is still young. But the goal has never been to simply make games.

It's to make the games nobody else would let us make.